Log: Log file open, Sat Feb 14 17:54:38 2004 Init: Name subsystem initialized Log: Your locale: [ANSI_X3.4-1968]. Init: Version: 3120 (127.29) Init: Compiled: Feb 11 2004 14:23:14 Init: Command line: Init: Base directory: /home/amrit/ut2004demo/System/ Init: Character set: Unicode Init: Build label: UT2004 Build UT2004_Build_[2004-02-10_03.01] DevSave: (System) System None loading configuration from System DevSave: Loading value for Suppress from [Core.System] DevSave: Loading value for Paths from [Core.System] DevSave: Loading value for SpeechPath from [Core.System] DevSave: Loading value for MusicPath from [Core.System] DevSave: Loading value for CacheRecordPath from [Core.System] DevSave: Loading value for CacheExt from [Core.System] DevSave: Loading value for CachePath from [Core.System] DevSave: Loading value for SavePath from [Core.System] DevSave: Loading value for PurgeCacheDays from [Core.System] Init: Object subsystem initialized Warning: Missing Class Class Editor.TransBuffer Warning: Missing Sound Sound AnnouncerAssault.Generic.Move_onto_next_objective Warning: Missing Package Package CubeMaps.testenv Warning: Missing TexEnvMap TexEnvMap CubeMaps.testenv.testcubeTexEnv Warning: Missing Package Package CubeMaps.testenv Warning: Missing Texture Texture UCGeneric.DetailTextures.detail41 Warning: Missing Texture Texture PlayerSkins.MercFemaleABodyA Warning: Missing Texture Texture PlayerSkins.MercFemaleAHeadA Warning: Missing Texture Texture DemoPlayerSkins.Demo_Skeleton Warning: Missing Texture Texture PlayerSkins.MercMaleABodyA Warning: Missing Texture Texture PlayerSkins.MercMaleAHeadA Warning: Missing Texture Texture WeaponSkins.Skins.TransLauncherTex0 Warning: Missing Texture Texture WeaponSkins.Skins.TransBeaconTex0 Warning: Missing Texture Texture H_E_L_Ltx.Shaders.cp_caustics4water Warning: Missing TexPanner TexPanner FireEngine.Liquids.water04AR-texpanner Warning: Missing Texture Texture ArboreaTerrain.ground.Sand01AR Warning: Missing TexEnvMap TexEnvMap CubeMaps.Anubis.Anubis-texenv Warning: Missing Texture Texture FireEngine.Liquids.water04AR Warning: Missing Shader Shader Egypt_tech_Epic.Shaders.toptarpalpha Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_Find_core Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_ProtectPowerCore Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_vehicle_operational Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_return_core Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_PreventVehicleRepair Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_PowerCoreDropped Warning: Missing Sound Sound AnnouncerAssault.Generic.JY_PowerCorePickedUp Log: binding libGL.so.1 Log: Global MD5: [a19c11d0ba5a4b9da900629e0b35fc5e] Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 17117023.261008... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 30872->30871; refs: 315875 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 17117024.206205... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: ALAudio: Couldn't find a means to record audio. ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Log: Startup time: 5.392461 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.500 seconds Log: Finished precaching textures in 0.128 seconds Log: EndFullscreen Log: Enter SetRes: 640x480 Fullscreen 0 Log: OpenGL Log: Precaching: NvidiaLogo.LevelInfo0 Log: Allocating 32768 byte dynamic index buffer. Log: Allocating 65536 byte dynamic vertex buffer. Log: Finished precaching geometry in 0.498 seconds Log: Finished precaching textures in 0.096 seconds Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c Log: Disconnected...requesting GC Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 31722->31257; refs: 322524 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: appRequestExit(0) Log: Developer Backtrace: Log: [ 1] ./ut2004-bin [0x869e38c] Log: [ 2] /lib/libpthread.so.0 [0x4003ac45] Log: [ 3] /lib/libc.so.6 [0x40189988] Log: [ 4] ./ut2004-bin [0x885f8fd] Log: [ 5] /lib/libpthread.so.0 [0x40034ca3] Log: [ 6] /lib/libc.so.6(__clone+0x57) [0x40241c97] Log: Unreal Call Stack: FOpenGLRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::ClippedPrint <- UCanvas::DrawTextJustified <- UGUIStyles::DrawText <- GUIButton::Draw <- UGUIMultiComponent::DrawControls <- GUIMultiComponent::Draw <- GUIPage::Draw <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Exit: Exiting. Log: FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Sat Feb 14 17:54:50 2004